![]() It's often worth waiting a while after a shot to see if any of the chunks of scenery pinging around will help you out with a lucky strike. The benefit of this shift is that the puzzles that make up each level are now more intricate than before, making greater use of a physics engine that is enjoyably robust. There are also new environmental features, such as fans that redirect both birds and debris, portals that will spit objects out elsewhere in the level, and plants that will gobble and spit objects back into play. The only way to add a new card to the deck is to cause enough destruction to fill a meter at the top of the screen. Three cards are available at any time, and you can choose whichever one you want to fire, with any others forming a blind deck that randomly replenishes your line-up as it dwindles. Birds are no longer queued up for you, but appear as a hand of cards. Structure is where the big change takes place, as each level is now made up of multiple screens, each of which must be cleared in sequence in order to mark the level as complete. There's an 'arena' where you can play a leaderboard-based endless survival mode against other players. There's just one new bird: Silver, who performs a looping divebomb attack. The birds on offer will mostly be familiar - the red one, the yellow triangle one, the blue one that splits in three, the egg-laying one, the big black one that explodes and the Mighty Eagle. You still twang infuriated avians at green pigs who have sequestered themselves inside teetering constructions of wood, stone and ice. That's all changed now, but to understand how it impacts Angry Birds 2 so negatively it's important to acknowledge what the game also gets right.Īt its core, not much has changed. No waiting for lives to refill or spending gems to continue. The brand became so huge so quickly that no hard haggling was required. You paid a pittance for the core game, then enjoyed months of free updates. It's easy to forget that when it first launched, back in 2009, Angry Birds was one of the good guys in the mobile monetisation battle. It's also, sadly, become much more aggressive in the way it tugs at your purse strings. To its credit, Finnish mobile giant Rovio has actually crafted something that feels like a genuine step forwards for the Angry Birds games as well, introducing new elements that shake up the gameplay in smart ways. A livelier and more interesting game than the original, but more aggressive freemium features sour the fun.īy declaring the 13th game in a series to be the first proper sequel, Rovio is clearly taking cues from established spin-off factories like Capcom and Square.
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